
MBA with a major in finance from the London Business School and completed a program in entrepreneurship at MIT. Marcelo Santurio – CFO of The Sandbox: Marcelo Santurio, who has over 20 years of experience in finance, technology and gaming, is the co-founder of the first online payment company in Latam.In 2020, Sebastien also assumed the presidency of the Blockchain Game Alliance. This game gives players power through NFTs by allowing them to own, buy, sell, and trade their 3D creations on their Marketplace and use them in their Game Maker. With The Sandbox, one of the most anticipated and highly rated blockchain games of 2019 (#13 in the Top 50), he is now creating the metaverse. He is passionate about blockchain technology, gaming, and education. He is a very active speaker and enthusiast on the possibility Non-Fungible Tokens brings to gaming. Sebastien Borget – COO and Director of The Sandbox: Co-founder and Chief Operating Officer of both The Sandbox and Pixowl (which Animoca Brands acquired in 2018), Sébastien Borget (40M players).As CEO and Co-Founder of The Sandbox, he is currently concentrating on Blockchain Gaming.
THE SANDBOX COIN SOFTWARE
Arthur started his career as one of the first platforms for Distributed Computing Software (DCIA) by developing a P2P delivery platform for media firms. He served as an advisor for gaming, social media, and software startups after selling two software businesses, Wixi Inc. Longtime social game entrepreneur and board member of Animoca Brands.
Arthur Madrid – CEO and Director of The Sandbox: Arthur Madrid is the co-founder and CEO of Pixowl, which Animoca Brands bought in 2018. In particular, the items in the game will be given an identifier on the Ethereum blockchain platform. They are securely established using the NFT Token. In addition, players have a safe and guaranteed copyright for earning SAND cryptocurrency. This makes it possible for users to create, share, participate in play, collect and perform transactions without falling under control from the game publisher. Having grasped the above problems, Sandbox proposed the main solution to create a game platform on the Ethereum Blockchain. The content on the Sandbox game is quite easy to copy and in this case it is difficult to prove the user’s creative right. They take control of the commodity transactions in the market that limit the creativity of the players.Īdditionally, controls over player-generated content are limited. Currently, the game market is owned by major game publishers. The uneven distribution of value among the parties is the main problem that Sandbox poses. Not only can players use virtual goods to interact with other players, but they can also monetize these NFTs by trading on the Sandbox Marketplace. Players can build and create their own NFTs, including avatars, virtual goods, and even games using Vo圎dit and Game Maker. The Sandbox is a dynamic virtual world with creative products created by users. The game also attracted more than 50 partners, including Atari, a popular game company, CryptoKitties, The Walking Dead and hip-hop star Snoop Dogg. In November 2021, The Sandbox raised $93 million from investors led by Japanese mobile service giant SoftBank. The new Sandbox project was released in 2020 and became one of the fastest growing titles in the crypto world, along with Axie Infinity and Decentraland. Their goal is to allow users to own their innovative work in the form of NFTs and earn rewards for joining the ecosystem. However, in 2018, the project’s two co-founders, Arthur Madrid and Sebastien Borget, decided to explore the potential of creating a 3D metaverse on blockchain.
The Sandbox created a buzz and attracted more than 40 million downloads worldwide. Launched in 2011 by Pixowl, The Sandbox was originally a mobile gaming platform aimed at competing with Minecraft. The Sandbox wants to be a place for entertainment where brands and famous people may engage with their followers through digital experiences in the Metaverse. On the Ethereum blockchain, players can create, control, and monetize their own virtual environment called The Sandbox.