
It will give you 3000 Stamina and you and your group 3000 health for each nearby corpse you absorb. This gives you the same recovery passives as Radiant Aura but not the group recoveries. This would likely be the better morph for Trials as it helps your group sustain and you don’t really need the heal from Repentance, the Stamina from the other morph is nice but hard to benefit from in Trials. You cast this to provide your group with Minor Fortitude, Minor Endurance and Minor Intellect so it’s a useful group sustain tool, you gain those benefits just by having it slotted. You could use this to provide your group with Minor Expedition. It’s better to rely on Radiant Ward along with your healing over time abilities that do scale with Max Health. It can also heal someone else and not you so its a very bad option for a self heal. Not worth using because the heal is so low as it scales with Spell Damage and Max Magicka so it has a really high cost and real low healing potential. When dealing with multiple enemies it’s actually a very good heal because it will tick every half a second, so if you are in an add pull and taking a lot of damage, you can pop this for a 3 second heal that will heal you potentially 6 times and so it’s good when you are taking damage and moving.

You need to be using at least one Dawn’s Wrath skill and this will do a little bit of healing so it’s an option if you don’t have any other skill to use and this morph is better if you don’t need the Minor Breach because it costs Magicka so it will be better for your sustain. You could use this in situations where Power of the Light is not needed. If you don’t need the Minor Breach, then use the other morph. It also procs the Illuminate passive which is the main reason a Templar is needed in a group. So in Sunspire if the Main Tank is range tanking Lokkestiiz you would use this on the Main Boss so your group doesn’t miss 3k penetration. It is still useful however in situations where you are at range, the Main Tank is at range, or you’re taunting with Inner Fire or Frost Clench. This is not as essential as it used to be since you can now get Minor Breach from using your taunt Pierce Armor. You would potentially use this skill if you are Tanking using Encratis’s Behemoth. When you do use it, it will also proc the Spear Wall passive that gives you extra mitigation from Minor Protection. This is a great survival tool and fortunately it costs Magicka so you can use it a lot. By using this in combination with those skills you can absorb damage with your damage shield while healing missing health via your healing over time. Templars have access to a number of healing over time skills but no health scaling burst heal. This is a huge damage shield that scales with Max Health and costs Magicka. So, in situations where you stand out of group, you can provide a great group buff while at the back of a room or not close to your group. One use for this skill as a Tank is to place Olorime on your group from range.

This is a damage skill that provides a synergy to 1 person in your group that restores Magicka and Stamina. This can be used alongside the Tormentor set to do AoE Taunting but this is not something that is advised for most content but could be useful for beginner Tanks in dungeons. Use it for solo situations to do some damage.
